Sunday, April 26, 2015

Event 2- Exhibition: "Waste Matters: You Are My Future" by Kathy High

I recently attended Kathy High’s exhibit “Waste Matters: You are My Future” at the CNSI Art Sci Gallery at UCLA. It was an interesting experience that took me aback at first, but the exhibit is a fantastic example of medicine, science, and art coming together to explore a new perspective on a field of study, specifically about the ecology within the human body.

The exhibit focused on the gastrointestinal system and the bacteria that live and thrive in it, and how the two don’t always get along. The artist herself has Crohn’s disease and I felt the exhibit was a very creative way of exploring her disease and stripping the stigma away from a usually taboo subject—poop.

On entry to the exhibit, the central focal point of the room is a display of stool bank prototypes—namely, excrement encased in glass cylinders preserved by honey. My first reaction was confusion. But after watching the informative scientific video on the innovation and importance of fecal matter transplants, it became much clearer that these artistic prototypes could be an expansion on the new treatment of serious gastrointestinal illnesses like Crohn’s disease.

Stool Bank Prototype




However, what really drew my eyes were the large print photography pieces that were self-portraits of the artist re-enacting various pictures of David Bowie’s career. The artist’s intent was to exchange the art for David Bowie’s fecal matter for a fecal matter transplant to help treat her Crohn’s disease.

                                       Kathy High’s Self-Portraits



Overall, I admire the openness and message of this exhibit. Talking about waste and the medical procedure of fecal matter transplants could be considered disgusting conversation but I believe it is important that these topics be out in the open. Gastrointestinal diseases affect many people and discussing and artistically portraying these topics openly can take the stigma away. Kathy High created beautiful pieces of art while also promoting and exploring the science behind the bacteria coexisting in the human body.

Me at the Exhibit


Week 4: MedTech and Art

The human body as a medium of art is not a new idea. Medical technology, especially the technology involved with plastic surgery and prosthetics, is quickly shifting and innovating with each year to create a more beautiful form of the human body. Specifically, this technology is aimed at achieving a certain artistic standard of body beauty. What defines this standard is different for each person, which has been central to the evolution of prosthetic limbs.

Old Prosthetics




One industrial designer, Scott Summit, began a studio that redefined the design of prosthetic limbs. Whereas before, prosthetic limbs were crafted to be purely impersonal and mechanical pieces of technology, he innovated prosthetics that artistically epitomized the personality of each person. No more was prosthetics to be about a bare minimum of functionality. Instead, the art of sculpture was combined with prosthetics technology to create a piece of art that was personalized and creative.

Sporty designed prosthetic by Scott Summit for an amputee whose passion is soccer



Another prosthetics designer, Sophie de Oliveira Barata, has taken the artistic prosthetics one step farther to create even more creative pieces of art. Her prosthetic limbs are meant to be noticeable and distinct for each person. They stand out and shout uniqueness and empower amputees to be confident about their disability.

Viktoria Modesta wearing Sophie de Oliveira Barata designed Crystal Leg



Prosthetics is the epitome of art and medical technology combined. Prosthetics have changed to have the potential whatever the individual wants, whether that be realistic, artistic, or surreal. It has allowed people to define their own standard of beauty and be able to live it.

References

Anthony, Andrew. "Meet the Woman Who Turns Artificial Limbs into Works of Art." The Guardian. N.p., 28 Dec. 2013. Web. 26 Apr. 2015. <http%3A%2F%2Fwww.theguardian.com%2Fartanddesign%2F2013%2Fdec%2F29%2Fartificial-limbs-art-de-oliveira-barata-interview>. 
Artificial Limbs Picture. Digital image. HealthTap. Web. 26 Apr. 2015. <https://edc2.healthtap.com/ht-staging/user_answer/reference_image/6386/large/Artificial_limbs.jpeg?1386669735>. 
Barata, Sophie De Oliveira, Nadav Kander, and Omkaar Kotedia. Crystal Leg. Digital image. The Alternative Limb Project. N.p., 2015. Web. 26 Apr. 2015. <http://www.thealternativelimbproject.com/wp-content/uploads/2015/02/ALT-LIMB-Viktoria-Modesta-II-NOT-PUBLISHED.jpg>. 
Barata, Sophie De Oliveira. "Studio." The Alternative Limb Project. 2015. Web. 26 Apr. 2015. <http://www.thealternativelimbproject.com/about/studio/>. 
Beautiful Artificial Limbs: Scott Summit at TEDx Cambridge 2011. Dir. Scott Summit. Perf. Scott Summit. TED. 2011. Web. 26 Apr. 2015. <https://www.ted.com/talks/scott_summit_beautiful_artificial_limbs>. 
Gutierrez, Jene. "Prosthetic Limbs as Art: Sophie De Oliveira Barata's Alternative Limb Project." Beautiful/Decay Artist Design. 18 Nov. 2013. Web. 26 Apr. 2015. <http://beautifuldecay.com/2013/11/18/prosthetic-limbs-art-sophie-de-oliveira-baratas-alternative-limb-project/>. 
Noe, Ryan. "Interview with Scott Summit of Bespoke Innovations, Creator of Kick-ass Prosthetics." CORE77. 20 Dec. 2010. Web. 26 Apr. 2015. <http://www.core77.com/posts/18167/interview-with-scott-summit-of-bespoke-innovations-creator-of-kick-ass-prosthetics-18167>. 
Noe, Ryan. Soccer Prosthetic. Digital image. CORE77. 20 Dec. 2010. Web. 26 Apr. 2015. <http://s3files.core77.com/blog/images/2010/12/0bespoinnovi5.jpg>.



Saturday, April 18, 2015

Week 3: Robotics and Art


The advancement of robotics poses an interesting question for artists because in many cases robots are created in the image of humans or are created with the purpose of replacing human actions. So the question for artists is, what will be the results for humans because of this growing cyborg trend?

Recently, the film that won Best Animated Feature Film at the 2015 Academy Awards was Big Hero 6, a story starring the soft and cuddly cyborg “Baymax.” In the film, Baymax is a loveable, friendly robot that plays the hero and is an innovation for medical technology. The design of Baymax was based on actual research done by engineers whom the animators consulted with.

Science of Big Hero 6


While this idealistic vision of a cyborg friend improving humanity is a popular answer to the question, many artists choose to go in the opposite direction. The television series Battlestar Galactica showcases cyborgs (called cylons in the series) that are indistinguishable from humans and almost drive the human race to extinction.


Battlestar Galactica Opening Credits


I find it interesting that many artistic portrayals of robots seem to take the extremes of how robotics will affect our future - either creating a utopia or a dystopia. 

While robotics continues to be an important topic of subject material and exploration for artists, the design of robotics is also having a clear influence from artists. Not only are artists drawing inspiration from robotics to create their art, scientists are being inspired from art to design the next generation of robotics. For example, a robot was created using the designs of the art of origami in order to be able to fold and unfold itself. This is useful for it to be able to change shape and adapt to its environment and the idea is to be able to use it to search for survivors in earthquake wreckage.

Origami robot demonstration



Another interesting robot was designed to actually be able to create its own art! This poses another interesting question about whether or not robots could potentially become serious artists themselves in the future.

Robot creating abstract art


References
Battlestar Galactica New Opening CreditsYoutube. SyFy, 17 Nov. 2010. Web. 17 Apr. 2015. 
Big Hero 6 Fuses Science, Technology and Artistry. Perf. Elizabeth Lee. Youtube. VOA News, 10 Dec. 2014. Web. 17 Apr. 2015. 
BNJMN The Mechanical Soul of an Artist 2Youtube. Www.bnjmn.ch, 7 Mar. 2013. Web. 17 Apr. 2015. 
Dawson, Angela. "Why ‘Big Hero 6’ Brought a Robotics Professor to Tears." Not Impossible NOW. Not Impossible NOW, 7 Nov. 2014. Web. 18 Apr. 2015. <http://www.notimpossiblenow.com/lives/why-big-hero-6-brought-a-robotics-professor-to-tears>. 
Marczynski, Joseph. "Art Robots." Protein. Protein, 2013. Web. 18 Apr. 2015. <https://www.prote.in/en/feed/2013/04/art-robots>. 
Marks, Paul. "Self-organising Origami Robot Unfolds Itself... and Walks." New Scientist. New Scientist, 7 Aug. 2014. Web. 18 Apr. 2015. <http://www.newscientist.com/article/dn26024#.VTHMfs70j6l>. 
The Science of Big Hero 6 - Big Hero 6 Exclusive Bonus ClipDisney.com. Disney, n.d. Web. 17 Apr. 2015. <http://video.disney.com/watch/the-science-of-big-hero-6-big-hero-6-exclusive-bonus-clip-50da75fc95b83cbaa9739700>. 
Self-folding Origami Robot Walks on Its Own. Dir. Sam Felton and Robert Wood. Youtube. New Scientist, 7 Aug. 2014. Web. 17 Apr. 2015. 
Vanhemert, Kyle. "A Painting Robot Coded For Artificial Creativity." Co.Design. Fast Company, 18 Apr. 2013. Web. 17 Apr. 2015. <http://www.fastcodesign.com/1672400/a-painting-robot-coded-for-artificial-creativity>.

Monday, April 13, 2015

Event 1 Provocations: The Architecture and Design of Heatherwick Studio

I attended the Heatherwick Studio exhibit at the Hammer Museum this last Sunday afternoon. This architecture and design studio is a fantastic example of the combination of art, math, and architecture applied to the real world. The studio’s goal is to create new and innovative solutions to modern day engineering problems while also creating aesthetic, beautiful designs.

           Me in front of the Gallery                                               Me with a Hammer Museum Employee


                                                                                  


What I liked most about the exhibit was that each design posed a creative solution to a real world question. For example, the below pictures show the studio’s answer to the question “Can a drawbridge open without breaking?” With the ideal that a bridge is public art, the studio created a curling bridge that is artistically beautiful and also completely functional engineering. I plan to implement this method of problem solving for my midterm/final for this class by first asking a question and then brainstorming how to solve it.

           Model of curling bridge                                                                 Picture of curling bridge





















I was inspired by the idea that engineering infrastructures can be art but also the opposite—that art can also be functioning engineering. This shows that art and math are intertwined and can lift the other up to create new perspectives.

Concept art of a park that is also a bridge





            One of my favorite designs was a symmetric rotating chair. While I do not think it may have many uses, I believe it demonstrated an important ideal that both art and science should incorporate. This ideal is to experiment and create new things out of a desire to learn and pure curiosity. The studio designed this chair because it was interested in knowing if it could use a technique of spinning metal used to make gas cylinders and timpani drums in other ways.

                                                    The chair design                                                                    


Me in the chair!





            I would highly recommend a visit to this exhibit. It displays interesting and beautiful designs and shows in action how art and math can influence each other to create innovative and inspiring designs. 

Sunday, April 12, 2015

Week 2: Math and Art

Math has influenced art and science by expanding our perspective on how we view the world and how we understand the nature of the universe. Buckminster Fuller discusses the de-geniusing of our education system in that our education system reduces our perspective. However, I believe the incorporation of math is essential to increasing and amplifying our perspective. For example, math has been used to literally create a new perspective in art with the technique of using vanishing points. Instead of a painting being projected in the artists’ own view, a painting is projected naturally and shows an image that is displayed exactly from the perspective of a person viewing the image from his or her own eyes.

 "St. Peter Healing a Cripple and the Raising of Tabitha" (1425) by Masolino using a vanishing point

The story in the novel Flatland also exemplifies the idea of expanding perspective and thinking about problems in art and science in new ways by using geometry and different dimensions. The 2D Square learns about the 3D world from a Sphere and is unable to convince the others in his 2D world of its existence. In fact, it is considered religious heresy that the Sphere preaches about another world the 2D world can’t see. Using math, we can feel, understand, and convey ideas that are not obvious to the eye and it is important to remain open to those ideas.

Trailer of the movie Flatland (2007)
Finally, in Henderson’s article, he discusses the 4th dimension and modern art. It was by rejecting traditional one point perspective and trying to visualize a 4th dimensions that artists were able to comprehend and create art that reevaluated the human experience.

This idea of a new perspective from math is demonstrated in the artistic video game Miegakure. The goal of this game is to navigate a 4D world to solve puzzles as well as demonstrate what the 4D universe might look like from a human’s 3D perspective. The artist does this by depicting 3 dimensions at a time wherein clicking a button shifts which of the 3 of 4 dimensions a player sees. To solve the puzzles, the player must continuously transform and shift their environment and change dimensions.  

Trailer of Miegakure

http://miegakure.com


"Flatland" Comic by Randall Munroe
https://xkcd.com/721/


References:

Abbott, Edwin A. Flatland: A Romance of Many Dimensions. N.p.: n.p., 1884. Print. 
Bosch, Marc T. "Understanding Miegakure, and the 4D as Parallel Universes." Web log post. Marc Ten Bosch [Miegakure] Blog. N.p., 25 Feb. 2015. Web. 12 Apr. 2015. <http://marctenbosch.com/news/>. 
Flatland: The Movie - Official Trailer. Screenplay by Set Caplan. Dir. Jeffrey Travis and Dano Johnson. Prod. William Wallace. 2007. Video. 
Frantz, Marc. "Lesson 3: Vanishing Points and Looking at Art." N.p., 2000. Web. 12 Apr. 2015. <http://www.cs.ucf.edu/courses/cap6938-02/refs/VanishingPoints.pdf>. 
Henderson, Linda D. "The Fourth Dimension and Non-Euclidean Geometry in Modern Art: Conclusion." Leonardo 17.3 (1984): 205-10. JSTOR. Web. 12 Apr. 2015. 
"Miegakure." Miegakure. N.p., n.d. Web. 12 Apr. 2015. <http://miegakure.com/>. 
Munroe, Randall. "Flatland." Xkcd. N.p.: n.p., n.d. Print. 
Suellentrop, Chris. "Mind Game." Wired Nov. 2014: n. pag. Web. <http://www.wired.com/2014/11/4d-game/>. 
Tyler, Christopher, and Michael Kubovy. "Perspective: The Rise of Renaissance Perspective." Science & Art of Perspective. N.p., n.d. Web. 12 Apr. 2015.